unreal.AttributeSetClassInfo¶
- class unreal.AttributeSetClassInfo(class_name: str = '', asset_path: str = '', attributes: None = [])¶
Bases:
StructBaseDescribes an AttributeSet subclass found in the project.
C++ Source:
Plugin: GASToolsets
Module: GASToolsets
File: AttributeSetToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_path(str): [Read-Write] The object path to the Blueprint asset, or empty for native C++ classes.attributes(Array[GameplayAttributeInfo]): [Read-Write] The gameplay attributes defined on this set.class_name(str): [Read-Write] The UClass name of the attribute set (e.g. “UMyHealthSet”).
- property asset_path: str¶
[Read-Write] The object path to the Blueprint asset, or empty for native C++ classes.
- Type:
(str)