unreal.GameplayAttributeInfo

class unreal.GameplayAttributeInfo(attribute_name: str = '', full_name: str = '', set_class_name: str = '')

Bases: StructBase

Describes a gameplay attribute belonging to an AttributeSet class.

C++ Source:

  • Plugin: GASToolsets

  • Module: GASToolsets

  • File: AttributeSetToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_name (str): [Read-Write] The short attribute name (e.g. “Health”).

  • full_name (str): [Read-Write] The fully-qualified attribute name including the set class (e.g. “UMyHealthSet.Health”).

  • set_class_name (str): [Read-Write] The name of the AttributeSet class that owns this attribute (e.g. “UMyHealthSet”).

property attribute_name: str

[Read-Write] The short attribute name (e.g. “Health”).

Type:

(str)

property full_name: str

[Read-Write] The fully-qualified attribute name including the set class (e.g. “UMyHealthSet.Health”).

Type:

(str)

property set_class_name: str

[Read-Write] The name of the AttributeSet class that owns this attribute (e.g. “UMyHealthSet”).

Type:

(str)