unreal.AttributeMetaData¶
- class unreal.AttributeMetaData(base_value: float = 0.0, min_value: float = 0.0, max_value: float = 0.0, can_stack: bool = False)¶
Bases:
TableRowBaseDataTable that allows us to define meta data about attributes. Still a work in progress.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AttributeSet.h
Editor Properties: (see get_editor_property/set_editor_property)
base_value(float): [Read-Write]can_stack(bool): [Read-Write]max_value(float): [Read-Write]min_value(float): [Read-Write]