unreal.AttributeDefaults
¶
- class unreal.AttributeDefaults¶
Bases:
StructBase
Used to initialize default values for attributes
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes
(type(Class)): [Read-Write]default_starting_table
(DataTable): [Read-Write]