unreal.AttachmentRule

class unreal.AttachmentRule

Bases: unreal.EnumBase

Rules for attaching components - needs to be kept synced to EDetachmentRule

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

KEEP_RELATIVE

Keeps current relative transform as the relative transform to the new parent.

Type

0

KEEP_WORLD

Automatically calculates the relative transform such that the attached component maintains the same world transform.

Type

1

SNAP_TO_TARGET

Snaps transform to the attach point

Type

2