unreal.AttachToPlayerPawnCameraNode¶
- class unreal.AttachToPlayerPawnCameraNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraNodeA camera node that moves the camera to the player pawn.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: AttachToPlayerPawnCameraNode.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_to_location(BooleanCameraParameter): [Read-Write] Whether to move the camera to the pawn’s location.attach_to_rotation(BooleanCameraParameter): [Read-Write] Whether to align the camera rotation to the pawn’s orientation.bone_name(Name): [Read-Write] An optional bone to attach to on the actor.is_enabled(bool): [Read-Write] Specifies whether this node is enabled.socket_name(Name): [Read-Write] An optional socket to attach to on the actor.