unreal.AtmospherePrecomputeParameters
¶
- class unreal.AtmospherePrecomputeParameters(density_height=0.5, max_scattering_order=4, inscatter_altitude_sample_num=2)¶
Bases:
unreal.StructBase
Structure storing Data for pre-computation
C++ Source:
Module: Engine
File: AtmosphericFogComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
density_height
(float): [Read-Write] Rayleigh scattering density height scale, ranges from [0…1]inscatter_altitude_sample_num
(int32): [Read-Write] Number of different altitudes at which to sample inscatter color (size of 3D texture Z dimension)max_scattering_order
(int32): [Read-Write] Maximum scattering order
- property density_height¶
[Read-Only] Rayleigh scattering density height scale, ranges from [0…1]
- Type
(float)
- property inscatter_altitude_sample_num¶
[Read-Only] Number of different altitudes at which to sample inscatter color (size of 3D texture Z dimension)
- Type
(int32)
- property max_scattering_order¶
[Read-Only] Maximum scattering order
- Type
(int32)