unreal.AsyncTask_LoadXRDeviceVisComponent¶
- class unreal.AsyncTask_LoadXRDeviceVisComponent(outer=None, name='None')¶
Bases:
unreal.BlueprintAsyncActionBaseAsync Task Load XRDevice Vis Component
C++ Source:
Module: HeadMountedDisplay
File: XRAssetFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
on_load_failure(DeviceModelLoadedDelegate): [Read-Write] On Load Failureon_model_loaded(DeviceModelLoadedDelegate): [Read-Write] On Model Loaded
- property on_load_failure¶
[Read-Write] On Load Failure
- Type
- property on_model_loaded¶
[Read-Write] On Model Loaded
- Type