unreal.AsyncRegisterAndExecuteTask
¶
- class unreal.AsyncRegisterAndExecuteTask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
Async Register and Execute Task
C++ Source:
Module: Blutility
File: AsyncRegisterAndExecuteTask.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished
(OnEditorUtilityTaskDynamicDelegate): [Read-Write] On Finished
- property on_finished: OnEditorUtilityTaskDynamicDelegate¶
[Read-Write] On Finished