unreal.AsyncMessageHandle

class unreal.AsyncMessageHandle

Bases: StructBase

Handle used to identify a bound listener to an Async Message. These handles are unique to each bound listener and created by the owning FAsyncMessageSystemBase that the Message was bound to.

C++ Source:

  • Plugin: AsyncMessageSystem

  • Module: AsyncMessageSystem

  • File: AsyncMessageHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bound_message (AsyncMessageId): [Read-Only] The async message that this handle is bound to.

  • internal_handle (uint32): [Read-Only] The value of this internal handle.