unreal.AsyncMessageHandle¶
- class unreal.AsyncMessageHandle¶
Bases:
StructBaseHandle used to identify a bound listener to an Async Message. These handles are unique to each bound listener and created by the owning FAsyncMessageSystemBase that the Message was bound to.
C++ Source:
Plugin: AsyncMessageSystem
Module: AsyncMessageSystem
File: AsyncMessageHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
bound_message(AsyncMessageId): [Read-Only] The async message that this handle is bound to.internal_handle(uint32): [Read-Only] The value of this internal handle.