unreal.AsyncEditorWaitForGameWorld
¶
- class unreal.AsyncEditorWaitForGameWorld(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorUtilityBlueprintAsyncActionBase
Async Editor Wait for Game World
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
complete
(AsyncEditorWaitForGameWorldEvent): [Read-Write]
- property complete: AsyncEditorWaitForGameWorldEvent¶
[Read-Write]
- Type: