unreal.AsyncEditorWaitForGameWorld
¶
- class unreal.AsyncEditorWaitForGameWorld(outer=None, name='None')¶
Bases:
unreal.EditorUtilityBlueprintAsyncActionBase
Async Editor Wait for Game World
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
complete
(AsyncEditorWaitForGameWorldEvent): [Read-Write] Complete
- property complete¶
[Read-Write] Complete