unreal.AsyncEditorWaitForGameWorld

class unreal.AsyncEditorWaitForGameWorld(outer=None, name='None')

Bases: unreal.EditorUtilityBlueprintAsyncActionBase

Async Editor Wait for Game World

C++ Source:

  • Module: Blutility

  • File: EditorUtilityLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • complete (AsyncEditorWaitForGameWorldEvent): [Read-Write] Complete

property complete

[Read-Write] Complete

Type

(AsyncEditorWaitForGameWorldEvent)