unreal.AsyncEditorOpenMapAndFocusActor

class unreal.AsyncEditorOpenMapAndFocusActor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorUtilityBlueprintAsyncActionBase

Async Editor Open Map and Focus Actor

C++ Source:

  • Module: Blutility

  • File: EditorUtilityLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • complete (AsyncDelayComplete): [Read-Write] Complete

property complete: AsyncDelayComplete

[Read-Write] Complete

Type:

(AsyncDelayComplete)