unreal.AsyncEditorOpenMapAndFocusActor
¶
- class unreal.AsyncEditorOpenMapAndFocusActor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorUtilityBlueprintAsyncActionBase
Async Editor Open Map and Focus Actor
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
complete
(AsyncDelayComplete): [Read-Write] Complete
- property complete: AsyncDelayComplete¶
[Read-Write] Complete
- Type: