unreal.AsyncActionHandleSaveGame
¶
- class unreal.AsyncActionHandleSaveGame(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game
C++ Source:
Module: Engine
File: AsyncActionHandleSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
completed
(OnAsyncHandleSaveGame): [Read-Write] Completed: Delegate called when the save/load completes
- property completed: OnAsyncHandleSaveGame¶
[Read-Write] Completed: Delegate called when the save/load completes
- Type: