unreal.AsyncActionChangePrimaryAssetBundles
¶
- class unreal.AsyncActionChangePrimaryAssetBundles(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AsyncActionLoadPrimaryAssetBase
Async Action Change Primary Asset Bundles
C++ Source:
Module: Engine
File: AsyncActionLoadPrimaryAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
completed
(OnPrimaryAssetBundlesChanged): [Read-Write] Completed
- property completed: OnPrimaryAssetBundlesChanged¶
[Read-Write] Completed
- Type: