unreal.AsyncActionChangePrimaryAssetBundles¶
- class unreal.AsyncActionChangePrimaryAssetBundles(outer=None, name='None')¶
Bases:
unreal.AsyncActionLoadPrimaryAssetBaseAsync Action Change Primary Asset Bundles
C++ Source:
Module: Engine
File: AsyncActionLoadPrimaryAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(OnPrimaryAssetBundlesChanged): [Read-Write] Completed
- property completed¶
[Read-Write] Completed
- Type