unreal.AssignToLevel
¶
- class unreal.AssignToLevel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommand
Assign to Level
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: AssignToLevel.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(str): [Read-Write]icon_path
(str): [Read-Write] The icon path for the commandkeyboard_shortcut
(InputChord): [Read-Write]name
(str): [Read-Write] The name of the commandshow_parameters
(bool): [Read-Write]tooltip
(str): [Read-Write]ui_override
(type(Class)): [Read-Write]