unreal.AssetTypeActivationOpenedMethod
¶
- class unreal.AssetTypeActivationOpenedMethod¶
Bases:
EnumBase
(jcotton) This enum has been extracted into a separate header as it would ideally live in IAssetTypeActions.h or AssetTypeActions_Base.h, however these files are included without module linking (IncludePathModuleNames) in several other modules which makes adding a UENUM() not possible without refactoring. // Types of permissions allowed when attempting to open an asset in editor via activation (EAssetTypeActivationMethod)
C++ Source:
Module: AssetTools
File: AssetTypeActivationOpenedMethod.h
- EDIT: AssetTypeActivationOpenedMethod¶
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- VIEW: AssetTypeActivationOpenedMethod¶
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