unreal.AssetThumbnailWidgetSettings
¶
- class unreal.AssetThumbnailWidgetSettings(force_generic_thumbnail: bool = False, allow_hint_text: bool = False, allow_real_time_on_hovered: bool = False, allow_asset_specific_thumbnail_overlay: bool = False, thumbnail_label: ThumbnailLabelType_BlueprintType = Ellipsis, highlighted_text_delegate: GetHighlightTextDelegate = Ellipsis, hint_color_and_opacity: LinearColor = Ellipsis, override_asset_type_color: bool = False, asset_type_color_override: LinearColor = Ellipsis, padding: Margin = Ellipsis, generic_thumbnail_size: int = 0, color_strip_orientation: ThumbnailColorStripOrientation_BlueprintType = Ellipsis)¶
Bases:
StructBase
Copied mostly from FAssetThumbnailConfig
C++ Source:
Module: UMGEditor
File: AssetThumbnailWidget.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_asset_specific_thumbnail_overlay
(bool): [Read-Write]allow_hint_text
(bool): [Read-Write]allow_real_time_on_hovered
(bool): [Read-Write]asset_type_color_override
(LinearColor): [Read-Write]color_strip_orientation
(ThumbnailColorStripOrientation_BlueprintType): [Read-Write]force_generic_thumbnail
(bool): [Read-Write]generic_thumbnail_size
(int32): [Read-Write]highlighted_text_delegate
(GetHighlightTextDelegate): [Read-Write]hint_color_and_opacity
(LinearColor): [Read-Write]override_asset_type_color
(bool): [Read-Write] Whether to override the asset type’s colourpadding
(Margin): [Read-Write]thumbnail_label
(ThumbnailLabelType_BlueprintType): [Read-Write]
- property asset_type_color_override: LinearColor¶
[Read-Write]
- Type:
- property color_strip_orientation: ThumbnailColorStripOrientation_BlueprintType¶
[Read-Write]
- property highlighted_text_delegate: GetHighlightTextDelegate¶
[Read-Write]
- Type:
- property hint_color_and_opacity: LinearColor¶
[Read-Write]
- Type:
- property override_asset_type_color: bool¶
[Read-Write] Whether to override the asset type’s colour
- Type:
(bool)
- property thumbnail_label: ThumbnailLabelType_BlueprintType¶
[Read-Write]
- Type: