unreal.AssetRenameData¶
- class unreal.AssetRenameData(asset: Object = Ellipsis, new_package_path: str = '', new_name: str = '')¶
Bases:
StructBaseAsset Rename Data
C++ Source:
Module: AssetTools
File: IAssetTools.h
Editor Properties: (see get_editor_property/set_editor_property)
asset(Object): [Read-Write] Object being renamednew_name(str): [Read-Write] New package and asset name, new object path will be PackagePath/NewName.NewNamenew_package_path(str): [Read-Write] New path to package without package name, ie /Game/SubDirectory