unreal.AssetImportTask
¶
- class unreal.AssetImportTask(outer=None, name='None')¶
Bases:
unreal.Object
Contains data for a group of assets to import
C++ Source:
Module: UnrealEd
File: AssetImportTask.h
Editor Properties: (see get_editor_property/set_editor_property)
automated
(bool): [Read-Write] Avoid dialogsdestination_name
(str): [Read-Write] Optional custom name to import asdestination_path
(str): [Read-Write] Path where asset will be imported tofactory
(Factory): [Read-Write] Optional factory to usefilename
(str): [Read-Write] Filename to importimported_object_paths
(Array(str)): [Read-Write] Paths to objects created or updated after importoptions
(Object): [Read-Write] Import options specific to the type of assetreplace_existing
(bool): [Read-Write] Overwrite existing assetsreplace_existing_settings
(bool): [Read-Write] Replace existing settings when overwriting existing assetsresult
(Array(Object)): [Read-Write] Imported objectssave
(bool): [Read-Write] Save after importing
- property imported_object_paths¶
[Read-Write] Paths to objects created or updated after import