unreal.AssetImportData
¶
- class unreal.AssetImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
todo: Make this class better suited to multiple import paths - maybe have FAssetImportInfo use a map rather than array?
C++ Source:
Module: Engine
File: AssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
- get_first_filename() str ¶
Helper function to return the first filename stored in this data. The resulting filename will be absolute (ie, not relative to the asset).
- Return type: