unreal.AssetData
¶
- class unreal.AssetData(object_path='None', package_name='None', package_path='None', asset_name='None', asset_class='None')¶
Bases:
unreal.StructBase
A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_class
(Name): [Read-Write] The name of the asset’s classasset_name
(Name): [Read-Write] The name of the asset without the packageobject_path
(Name): [Read-Write] The object path for the asset in the form PackageName.AssetName. Only top level objects in a package can have AssetDatapackage_name
(Name): [Read-Write] The name of the package in which the asset is found, this is the full long package name such as /Game/Path/Packagepackage_path
(Name): [Read-Write] The path to the package in which the asset is found, this is /Game/Path with the Package stripped off
- create_script_context() → NiagaraScriptConversionContext¶
Niagara Script and Script Input Helpers
- Returns
- Return type
- get_asset() → Object¶
Returns the asset UObject if it is loaded or loads the asset if it is unloaded then returns the result
- Returns
- Return type
- get_export_text_name() → str¶
Returns the name for the asset in the form: Class’ObjectPath’
- Returns
- Return type
- get_full_name() → str¶
Returns the full name for the asset in the form: Class ObjectPath
- Returns
- Return type
- get_tag_value(tag_name) → str or None¶
Gets the value associated with the given tag as a string
- is_u_asset() → bool¶
Returns true if this is the primary asset in a package, true for maps and assets but false for secondary objects like class redirectors
- Returns
- Return type
- is_valid() → bool¶
Checks to see if this AssetData refers to an asset or is NULL
- Returns
- Return type
- property object_path¶
[Read-Only] The object path for the asset in the form PackageName.AssetName. Only top level objects in a package can have AssetData
- Type
(Name)
- property package_name¶
[Read-Only] The name of the package in which the asset is found, this is the full long package name such as /Game/Path/Package
- Type
(Name)
- property package_path¶
[Read-Only] The path to the package in which the asset is found, this is /Game/Path with the Package stripped off
- Type
(Name)
- to_soft_object_path() → SoftObjectPath¶
Convert to a SoftObjectPath for loading
- Returns
- Return type