unreal.AssetCompileData

class unreal.AssetCompileData(asset: Object = Ellipsis)

Bases: StructBase

Asset Compile Data

C++ Source:

  • Module: Engine

  • File: AssetCompilingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset (Object): [Read-Write] Object being compiled

property asset: Object

[Read-Write] Object being compiled

Type:

(Object)