unreal.AssetActionUtility
¶
- class unreal.AssetActionUtility(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorUtilityObject
Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.
C++ Source:
Module: Blutility
File: AssetActionUtility.h
- get_supported_class()¶
Return the class that this asset action supports (if not implemented, it will show up for all asset types)