unreal.AssemblyMetadataDesc¶
- class unreal.AssemblyMetadataDesc¶
Bases:
StructBaseStructure defining a single metadata field that can be associated with an assembly built from this schema, including its type, key, and default value
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyTools
File: CineAssemblySchema.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_class(SoftClassPath): [Read-Write] For AssetPath types, the class to restrict the value of this metadata field toevaluate_tokens(bool): [Read-Write] If string field types should be evaluated as template token strings.key(str): [Read-Write] The key associated with this fieldschema_type(SoftObjectPath): [Read-Write] For CineAssembly types, the schema type to restrict the value of this metadata field totype(CineAssemblyMetadataType): [Read-Write] Metadata type