unreal.AssemblyMetadataDesc

class unreal.AssemblyMetadataDesc

Bases: StructBase

Structure defining a single metadata field that can be associated with an assembly built from this schema, including its type, key, and default value

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyTools

  • File: CineAssemblySchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_class (SoftClassPath): [Read-Write] For AssetPath types, the class to restrict the value of this metadata field to

  • evaluate_tokens (bool): [Read-Write] If string field types should be evaluated as template token strings.

  • key (str): [Read-Write] The key associated with this field

  • schema_type (SoftObjectPath): [Read-Write] For CineAssembly types, the schema type to restrict the value of this metadata field to

  • type (CineAssemblyMetadataType): [Read-Write] Metadata type