unreal.ArtifactSettings

class unreal.ArtifactSettings(artifact_name='', client_id='', client_secret='', product_id='', sandbox_id='', deployment_id='', encryption_key='')

Bases: unreal.StructBase

Artifact Settings

C++ Source:

  • Plugin: OnlineSubsystemEOS

  • Module: OnlineSubsystemEOS

  • File: EOSSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • artifact_name (str): [Read-Write] This needs to match what the launcher passes in the -epicapp command line arg

  • client_id (str): [Read-Write] Client Id

  • client_secret (str): [Read-Write] Client Secret

  • deployment_id (str): [Read-Write] Deployment Id

  • encryption_key (str): [Read-Write] Encryption Key

  • product_id (str): [Read-Write] Product Id

  • sandbox_id (str): [Read-Write] Sandbox Id

property artifact_name

[Read-Only] This needs to match what the launcher passes in the -epicapp command line arg

Type

(str)

property client_id

[Read-Only] Client Id

Type

(str)

property client_secret

[Read-Only] Client Secret

Type

(str)

property deployment_id

[Read-Only] Deployment Id

Type

(str)

property encryption_key

[Read-Only] Encryption Key

Type

(str)

property product_id

[Read-Only] Product Id

Type

(str)

property sandbox_id

[Read-Only] Sandbox Id

Type

(str)