unreal.ArtifactSettings
¶
- class unreal.ArtifactSettings(artifact_name='', client_id='', client_secret='', product_id='', sandbox_id='', deployment_id='', encryption_key='')¶
Bases:
unreal.StructBase
Artifact Settings
C++ Source:
Plugin: OnlineSubsystemEOS
Module: OnlineSubsystemEOS
File: EOSSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
artifact_name
(str): [Read-Write] This needs to match what the launcher passes in the -epicapp command line argclient_id
(str): [Read-Write] Client Idclient_secret
(str): [Read-Write] Client Secretdeployment_id
(str): [Read-Write] Deployment Idencryption_key
(str): [Read-Write] Encryption Keyproduct_id
(str): [Read-Write] Product Idsandbox_id
(str): [Read-Write] Sandbox Id