unreal.ArtifactSettings¶
- class unreal.ArtifactSettings(artifact_name: str = '', client_id: str = '', client_secret: str = '', product_id: str = '', sandbox_id: str = '', deployment_id: str = '', client_encryption_key: str = '')¶
Bases:
StructBaseArtifact Settings
C++ Source:
Plugin: OnlineSubsystemEOS
Module: OnlineSubsystemEOS
File: EOSSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
artifact_name(str): [Read-Write] This needs to match what the launcher passes in the -epicapp command line argclient_encryption_key(str): [Read-Write] Config key renamed to ClientEncryptionKey as EncryptionKey gets removed from packaged builds due to IniKeyDenylist=EncryptionKey entry in BaseGame.ini.client_id(str): [Read-Write]client_secret(str): [Read-Write]deployment_id(str): [Read-Write]product_id(str): [Read-Write]sandbox_id(str): [Read-Write]
- property artifact_name: str¶
[Read-Only] This needs to match what the launcher passes in the -epicapp command line arg
- Type:
(str)
- property client_encryption_key: str¶
[Read-Only] Config key renamed to ClientEncryptionKey as EncryptionKey gets removed from packaged builds due to IniKeyDenylist=EncryptionKey entry in BaseGame.ini.
- Type:
(str)