unreal.ArrayOfVertices

class unreal.ArrayOfVertices(vertices: None = [])

Bases: StructBase

Wrapper struct so we can return an array of mesh vertex data

C++ Source:

  • Plugin: MetaHumanCoreTech

  • Module: MetaHumanCoreTechLib

  • File: EvaluateRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertices (Array[Vector]): [Read-Write]

property vertices: None

[Read-Write]

Type:

(Array[Vector])