unreal.ArrayOfVertices¶
- class unreal.ArrayOfVertices(vertices: None = [])¶
Bases:
StructBaseWrapper struct so we can return an array of mesh vertex data
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: EvaluateRig.h
Editor Properties: (see get_editor_property/set_editor_property)
vertices(Array[Vector]): [Read-Write]