unreal.ArrayOfRigControlValues¶
- class unreal.ArrayOfRigControlValues(control_name: Name = 'None', values: None = [])¶
Bases:
StructBaseArray Of Rig Control Values
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSequencerEditorLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name(Name): [Read-Write] Name of the Controlvalues(Array[RigControlValue]): [Read-Write] Array of control rig values, will correspond usually to a frame value