unreal.ArrayOfRigControlTransforms

class unreal.ArrayOfRigControlTransforms(control_name: Name = 'None', transforms: None = [])

Bases: StructBase

Array Of Rig Control Transforms

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSequencerEditorLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Write] Name of the Control

  • transforms (Array[Transform]): [Read-Write] Array of control rig transforms, will correspond usually to a frame value

property control_name: Name

[Read-Write] Name of the Control

Type:

(Name)

property transforms: None

[Read-Write] Array of control rig transforms, will correspond usually to a frame value

Type:

(Array[Transform])