unreal.ArrayOfRigControlTransforms¶
- class unreal.ArrayOfRigControlTransforms(control_name: Name = 'None', transforms: None = [])¶
Bases:
StructBaseArray Of Rig Control Transforms
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSequencerEditorLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name(Name): [Read-Write] Name of the Controltransforms(Array[Transform]): [Read-Write] Array of control rig transforms, will correspond usually to a frame value