unreal.ApplyVelocityPhysicsEffect¶
- class unreal.ApplyVelocityPhysicsEffect(velocity_to_apply: Vector = Ellipsis, additive_velocity: bool = False, force_movement_mode: Name = 'None')¶
Bases:
InstantMovementEffectApply Velocity: provides a velocity to the actor after (optionally) forcing them into a particular movement mode Note: this only applies the velocity for one tick!
C++ Source:
Plugin: Mover
Module: Mover
File: ApplyVelocityPhysicsMovementEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_velocity(bool): [Read-Write] If true VelocityToApply will be added to current velocity on this actor. If false velocity will be set directly to VelocityToApplyforce_movement_mode(Name): [Read-Write] Optional movement mode name to force the actor into before applying the impulse velocity.velocity_to_apply(Vector): [Read-Write] Velocity to apply to the actor.
- property additive_velocity: bool¶
[Read-Write] If true VelocityToApply will be added to current velocity on this actor. If false velocity will be set directly to VelocityToApply
- Type:
(bool)