unreal.AppleARKitPoseTrackingLiveLinkRemapAsset
¶
- class unreal.AppleARKitPoseTrackingLiveLinkRemapAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
LiveLinkRetargetAsset
Apple ARKit Pose Tracking Live Link Remap Asset
C++ Source:
Plugin: AppleARKit
Module: AppleARKitPoseTrackingLiveLink
File: AppleARKitPoseTrackingLiveLinkRemapAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
apple_ar_kit_bone_names_to_mesh_bone_names
(Map[Name, Name]): [Read-Write] Apple ARKit Bone Names to Mesh Bone Namesapple_ar_kit_human_forward
(Vector): [Read-Write] Apple ARKit Human Forwardmesh_forward
(Vector): [Read-Write] Mesh Forward