unreal.AnimationTrackPayload
¶
- class unreal.AnimationTrackPayload(name: Name = 'None')¶
Bases:
EmptyPayload
Animation Track Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Name of the track (bone)