unreal.AnimationTrackAddedPayload
¶
- class unreal.AnimationTrackAddedPayload(name: Name = 'None', track_index: int = 0)¶
Bases:
AnimationTrackPayload
Animation Track Added Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Name: Name of the track (bone)track_index
(int32): [Read-Write] Track Index: Index of the track (bone) which was added