unreal.AnimationSharingManager
¶
- class unreal.AnimationSharingManager(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Animation Sharing Manager
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingManager.h
Editor Properties: (see get_editor_property/set_editor_property)
per_skeleton_data
(Array[AnimSharingInstance]): [Read-Only] Per Skeleton Data: Sharing data required for the unique Skeleton setups
- classmethod animation_sharing_enabled() bool ¶
Returns whether or not the animation sharing is enabled
- Return type:
- classmethod create_animation_sharing_manager(world_context_object, setup) bool ¶
Create an Animation Sharing Manager using the provided Setup
- Parameters:
world_context_object (Object) –
setup (AnimationSharingSetup) –
- Return type:
- classmethod get_animation_sharing_manager(world_context_object) AnimationSharingManager ¶
Returns the AnimationSharing Manager, nullptr if none was set up
- Parameters:
world_context_object (Object) –
- Return type: