unreal.AnimationSetup¶
- class unreal.AnimationSetup¶
Bases:
StructBaseAnimation Setup
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_blueprint(type(Class)): [Read-Write] Animation blueprint to use for playing back the Animation Sequenceanim_sequence(AnimSequence): [Read-Write] Animation Sequence to play for this particular setupenabled(PerPlatformBool): [Read-Write] Whether or not this setup is enabled for specific platformsnum_randomized_instances(PerPlatformInt): [Read-Write] The number of randomized instances created from this setup, it will create instance with different start time offsets (Length / Number of Instance) * InstanceIndex