unreal.AnimationModifiersAssetUserData

class unreal.AnimationModifiersAssetUserData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers

C++ Source:

  • Module: AnimationModifiers

  • File: AnimationModifiersAssetUserData.h

classmethod add_animation_modifier_of_class(animation_sequence_base, modifier_class) bool

Add Animation Modifier Of Class

Parameters:
Return type:

bool