unreal.AnimationModifiersAssetUserData¶
- class unreal.AnimationModifiersAssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataAsset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers
C++ Source:
Module: AnimationModifiers
File: AnimationModifiersAssetUserData.h