unreal.AnimationModifier
¶
- class unreal.AnimationModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Animation Modifier
C++ Source:
Module: AnimationModifiers
File: AnimationModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
reapply_post_owner_change
(bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.
- on_apply(animation_sequence) None ¶
Executed when the Animation is initialized (native event for debugging / testing purposes)
- Parameters:
animation_sequence (AnimSequence) –
- on_revert(animation_sequence) None ¶
On Revert
- Parameters:
animation_sequence (AnimSequence) –