unreal.AnimationAttributeIdentifier¶
- class unreal.AnimationAttributeIdentifier(name: Name = 'None', bone_name: Name = 'None', bone_index: int = 0, script_struct: ScriptStruct = Ellipsis, script_struct_path: SoftObjectPath = Ellipsis)¶
Bases:
StructBaseScript-friendly structure for identifying an attribute (curve). Wrapping the attribute name, bone name and index, and underlying data type for use within the AnimDataController API.
C++ Source:
Module: Engine
File: AttributeIdentifier.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_index(int32): [Read-Write] Bone Indexbone_name(Name): [Read-Write] Bone Namename(Name): [Read-Write] Namescript_struct(ScriptStruct): [Read-Write] Script Structscript_struct_path(SoftObjectPath): [Read-Write] Script Struct Path
- property script_struct: ScriptStruct¶
[Read-Only] Script Struct
- Type:
- property script_struct_path: SoftObjectPath¶
[Read-Only] Script Struct Path
- Type: