unreal.AnimatedSparseVolumeTexture
¶
- class unreal.AnimatedSparseVolumeTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StreamableSparseVolumeTexture
Represents a streamable SparseVolumeTexture with one or more frames. Use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest() to bind extract a particular frame to be used for rendering.
C++ Source:
Module: Engine
File: SparseVolumeTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
address_x
(TextureAddress): [Read-Write] The addressing mode to use for the X axis.address_y
(TextureAddress): [Read-Write] The addressing mode to use for the Y axis.address_z
(TextureAddress): [Read-Write] The addressing mode to use for the Z axis.asset_import_data
(AssetImportData): [Read-Only]fallback_value_a
(Vector4f): [Read-Only]fallback_value_b
(Vector4f): [Read-Only]format_a
(PixelFormat): [Read-Only]format_b
(PixelFormat): [Read-Only]local_ddc_only
(bool): [Read-Write] If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.num_frames
(int32): [Read-Only]num_mip_levels
(int32): [Read-Only]volume_resolution
(IntVector): [Read-Only]