unreal.AnimToTextureFrameData
¶
- class unreal.AnimToTextureFrameData(frame: float = 0.0, prev_frame: float = 0.0)¶
Bases:
StructBase
Anim to Texture Frame Data
C++ Source:
Plugin: AnimToTexture
Module: AnimToTexture
File: AnimToTextureInstancePlaybackHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
frame
(float): [Read-Write] Frame to be playedprev_frame
(float): [Read-Write] Previous Frame (this is needeed for motion blur)