unreal.AnimToTextureFrameData

class unreal.AnimToTextureFrameData(frame: float = 0.0, prev_frame: float = 0.0)

Bases: StructBase

Anim to Texture Frame Data

C++ Source:

  • Plugin: AnimToTexture

  • Module: AnimToTexture

  • File: AnimToTextureInstancePlaybackHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame (float): [Read-Write] Frame to be played

  • prev_frame (float): [Read-Write] Previous Frame (this is needeed for motion blur)

property frame: float

[Read-Write] Frame to be played

Type:

(float)

property prev_frame: float

[Read-Write] Previous Frame (this is needeed for motion blur)

Type:

(float)