unreal.AnimToTextureBPLibrary¶
- class unreal.AnimToTextureBPLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryConverts a series of animation frames into a Vertex Animation Texture (VAT)
The texture can store Vertex positions and normals or Bone positions and rotations.
C++ Source:
Plugin: AnimToTexture
Module: AnimToTextureEditor
File: AnimToTextureBPLibrary.h
- classmethod animation_to_texture(data_asset) bool¶
Bakes Animation Data into Textures.
- Parameters:
data_asset (AnimToTextureDataAsset)
- Return type:
- classmethod convert_skeletal_mesh_to_static_mesh(skeletal_mesh, package_name, lod_index=-1) StaticMesh¶
Utility for converting SkeletalMesh into a StaticMesh
- Parameters:
skeletal_mesh (SkeletalMesh)
package_name (str)
lod_index (int32)
- Return type:
- classmethod set_light_map_index(static_mesh, lod_index, lightmap_index=1, generate_lightmap_u_vs=True) bool¶
Utility for setting a StaticMesh LightMapIndex.
- Parameters:
static_mesh (StaticMesh)
lod_index (int32)
lightmap_index (int32)
generate_lightmap_u_vs (bool)
- Return type:
- classmethod update_material_instance_from_data_asset(data_asset, material_instance, material_parameter_association=MaterialParameterAssociation.GLOBAL_PARAMETER) None¶
Updates a material’s parameters to match those of an AnimToTexture DataAsset
- Parameters:
data_asset (AnimToTextureDataAsset)
material_instance (MaterialInstanceConstant)
material_parameter_association (MaterialParameterAssociation)