unreal.AnimToTextureAutoPlayData
¶
- class unreal.AnimToTextureAutoPlayData(time_offset: float = 0.0, play_rate: float = 0.0, start_frame: float = 0.0, end_frame: float = 0.0)¶
Bases:
StructBase
Anim to Texture Auto Play Data
C++ Source:
Plugin: AnimToTexture
Module: AnimToTexture
File: AnimToTextureInstancePlaybackHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
end_frame
(float): [Read-Write] Last frame of animationplay_rate
(float): [Read-Write] Rate for increasing and decreasing speed.start_frame
(float): [Read-Write] Starting frame for animation.time_offset
(float): [Read-Write] Adds offset to time