unreal.AnimToTextureAutoPlayData

class unreal.AnimToTextureAutoPlayData(time_offset: float = 0.0, play_rate: float = 0.0, start_frame: float = 0.0, end_frame: float = 0.0)

Bases: StructBase

Anim to Texture Auto Play Data

C++ Source:

  • Plugin: AnimToTexture

  • Module: AnimToTexture

  • File: AnimToTextureInstancePlaybackHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_frame (float): [Read-Write] Last frame of animation

  • play_rate (float): [Read-Write] Rate for increasing and decreasing speed.

  • start_frame (float): [Read-Write] Starting frame for animation.

  • time_offset (float): [Read-Write] Adds offset to time

property end_frame: float

[Read-Write] Last frame of animation

Type:

(float)

property play_rate: float

[Read-Write] Rate for increasing and decreasing speed.

Type:

(float)

property start_frame: float

[Read-Write] Starting frame for animation.

Type:

(float)

property time_offset: float

[Read-Write] Adds offset to time

Type:

(float)