unreal.AnimToTextureAnimState

class unreal.AnimToTextureAnimState(start_frame: float = 0.0, num_frames: float = 0.0, play_rate: float = 0.0, looping: float = 0.0, global_start_time: float = 0.0)

Bases: StructBase

Use floats to match custom floats of instanced static mesh We could pack a float w/ more parameters if desired

C++ Source:

  • Plugin: AnimToTexture

  • Module: AnimToTexture

  • File: AnimToTextureInstancePlaybackHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_start_time (float): [Read-Write]

  • looping (float): [Read-Write]

  • num_frames (float): [Read-Write]

  • play_rate (float): [Read-Write]

  • start_frame (float): [Read-Write]

property global_start_time: float

[Read-Write]

Type:

(float)

property looping: float

[Read-Write]

Type:

(float)

property num_frames: float

[Read-Write]

Type:

(float)

property play_rate: float

[Read-Write]

Type:

(float)

property start_frame: float

[Read-Write]

Type:

(float)