unreal.AnimSyncMarker

class unreal.AnimSyncMarker(marker_name: Name = 'None', time: float = 0.0)

Bases: StructBase

Anim Sync Marker

C++ Source:

  • Module: Engine

  • File: AnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • marker_name (Name): [Read-Write] Marker Name: The name of this marker

  • time (float): [Read-Write] Time: Time in seconds of this marker

property marker_name: Name

[Read-Only] Marker Name: The name of this marker

Type:

(Name)

property time: float

[Read-Only] Time: Time in seconds of this marker

Type:

(float)