unreal.AnimSharingStateInstance

class unreal.AnimSharingStateInstance(outer=None, name='None')

Bases: unreal.AnimInstance

Anim Sharing State Instance

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingInstances.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_to_play (AnimSequence): [Read-Write] Animation to Play

  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.

  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished

  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished

  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started

  • permutation_time_offset (float): [Read-Write] Permutation Time Offset

  • play_rate (float): [Read-Write] Play Rate

  • propagate_notifies_to_linked_instances (bool): [Read-Write] Whether to propagate notifies to any linked anim instances

  • receive_notifies_from_linked_instances (bool): [Read-Write] Whether to process notifies from any linked anim instances

  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from

  • state_bool (bool): [Read-Write] State Bool

property animation_to_play

[Read-Only] Animation to Play

Type

(AnimSequence)

get_instanced_actors()

Get Instanced Actors

Returns

actors (Array(Actor)):

Return type

Array(Actor)

property permutation_time_offset

[Read-Only] Permutation Time Offset

Type

(float)

property play_rate

[Read-Only] Play Rate

Type

(float)

property state_bool

[Read-Only] State Bool

Type

(bool)