unreal.AnimSharingInstance¶
- class unreal.AnimSharingInstance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAnim Sharing Instance
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingManager.h
Editor Properties: (see get_editor_property/set_editor_property)
registered_actors(Array[Actor]): [Read-Only] Actors currently registered to be animation driven by the AnimManager using this setupsharing_actor(Actor): [Read-Only] Actor to which all the running SkeletalMeshComponents used for the sharing are attached tostate_enum(Enum): [Read-Only] Enum class set up by the user to ‘describe’ the animation statesstate_processor(AnimationSharingStateProcessor): [Read-Write] (Blueprint)class instance used for determining the state enum value for each registered actorused_animation_sequences(Array[AnimSequence]): [Read-Only]